图书情报工作 ›› 2016, Vol. 60 ›› Issue (15): 66-70.DOI: 10.13266/j.issn.0252-3116.2016.15.009

• 工作研究 • 上一篇    下一篇

大学图书馆游戏化服务实践与思考

曾艳, 张珈利, 凃艳玲   

  1. 武汉大学图书馆 武汉 430072
  • 收稿日期:2016-05-04 修回日期:2016-07-07 出版日期:2016-08-05 发布日期:2016-08-05
  • 作者简介:曾艳(ORCID:0000-0001-7726-9487),馆员,硕士,E-mail:zengyan@lib.whu.edu.cn;张珈利,馆员,硕士;凃艳玲,馆员
  • 基金资助:

    本文系2015年教育部人文社会科学研究规划基金项目“MOOC背景下图书馆嵌入教学服务的对策与实证研究”(项目编号:15YJA870006)成果之一。

Practice and Thinking of Game Service in Academic Libraries

Zeng Yan, Zhang Jiali, Tu Yanling   

  1. Wuhan University Library, Wuhan 430072
  • Received:2016-05-04 Revised:2016-07-07 Online:2016-08-05 Published:2016-08-05

摘要:

[目的/意义] 研究与探索合适的图书馆游戏化服务模式,以便增强图书馆的宣传推广和在线教育能力。[方法/过程] 以武汉大学图书馆为例,阐述游戏化服务的实施过程和特色之处,探索如何将图书馆游戏与服务有机结合,建立图书馆游戏化服务的长效机制。[结果/结论] 通过推行游戏化服务,武汉大学图书馆的相关宣传推广活动获得更多读者关注,取得较好效果。然而从游戏本身的角度来说,内容不够丰富,形式还比较简单,涉及的服务也较单一。今后图书馆游戏化服务将有广阔的发展前景。

关键词: 图书馆游戏, 在线教育, 游戏化服务

Abstract:

[Purpose/significance] Game service in academic library is a more effective means for library service innovation under the new technology environment. This paper studies the appropriate mode of library game service to enhance the library's ability of promotion and online education.[Method/process] This paper takes the library of Wuhan University as an example, expounds the implementation process of game service and the characteristics of game. Then it explores how to combine the library game and service, and establish a long-term mechanism of library game service.[Result/conclusion] Through the implementation of game service, the related promotional activities of Wuhan University Library get more readers' attention and achieve good results. However, from the perspective of the game itself, the content is not rich enough, the form is relatively simple, and the involving service than a single. It is also the case, the library game services have higher research value and broader prospects for development.

Key words: library game, online education, game service

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