图书情报工作 ›› 2021, Vol. 65 ›› Issue (13): 12-24.DOI: 10.13266/j.issn.0252-3116.2021.13.002

• 工作研究 • 上一篇    下一篇

面向中华古籍阅读推广与文化传播的VR系统模型构建与实现

张宁, Miguel Baptista Nunes, 李俊炀, 张伟波   

  1. 中山大学信息管理学院"VR+文化"实验室 广州 510006
  • 收稿日期:2021-01-04 修回日期:2021-03-11 出版日期:2021-07-05 发布日期:2021-07-10
  • 通讯作者: Miguel Baptista Nunes (ORCID:0000-0002-5058-0272),教授,"VR+文化"实验室主任,通讯作者,E-mail:miguelnunes@mail.sysu.edu.cn
  • 作者简介:张宁(ORCID:0000-0002-9852-1562),博士研究生;李俊炀(ORCID:0000-0002-4449-9435),博士研究生;张伟波(ORCID:0000-0002-0844-4779),项目助理。
  • 基金资助:
    本研究系广东省自然科学基金面上项目"基于人工智能的虚拟现实古籍理论与模型研究"(项目编号:2019A1515011260)研究成果之一。

Designing a Virtual Reality Chinese Ancient Book System for Reading and Culture Promotion: a Theoretical Model Development and Implementation

Zhang Ning, Miguel Baptista Nunes, Li Junyang, Zhang Weibo   

  1. VR + Culture Laboratory of the School of Information Management, Sun Yat-sen University, Guangzhou 510006
  • Received:2021-01-04 Revised:2021-03-11 Online:2021-07-05 Published:2021-07-10

摘要: [目的/意义] 旨在借助VR媒介技术,克服或弱化普通读者在古籍阅读中存在的古籍获取不便和古汉语理解、专业知识、特定文化背景知识、阅读动力不足的问题,促进古籍阅读推广与文化传播。[方法/过程] 利用文献调研方法分析梳理认知科学和教育技术领域相关理论,提出VR古籍系统设计原则与模型,基于单个案例分析,设计、开发、测试系统原型,最后利用实验方法以问卷方式收集评估数据,验证设计原则、模型的有用性。[结果/结论] 研究成果包括VR古籍系统设计原则、VR古籍系统理论模型、首例VR古籍系统应用原型、VR古籍系统使用理论,可为后续从事VR古籍系统研究与设计的科研人员和设计人员借鉴使用。

关键词: VR, 虚拟现实, 古籍, 阅读推广, 文化传播, 具身认知

Abstract: [Purpose/significance] General readers encounter barriers in reading Chinese ancient books (CABs) caused by problems of access restrictions, ancient Chinese comprehension, professional knowledge, specific culture background in which they were written, and insufficient motivations of reading CABs. This research aims to use Virtual Reality (VR) technology to resolve (or mitigate) these barriers in order to promote CAB reading and culture dissemination.[Method/process] This research firstly analyzed theories in the filed of cognitive science and education technology through literature review, and then proposed VR CAB design principles and theoretical model. The VR CAB prototype is based on one case study research was developed and tested by laboratory test. A filed experiment was undertaken to evaluated VR CAB to proof the usefulness of design principles and theoretical model.[Result/conclusion] The contributions of this research are:①the design principles for VR CAB system; ②a theoretical model for the VR CAB system; ③the first ever prototype of a VR CAB system; ④the theory of using the VR CAB design. These contributions are very helpful for both academic researchers wanting to enter this complex interdisciplinary field as well as industry and practitioners wanting to apply these models on commercial applications.

Key words: VR, virtual reality, Chinese ancient book, reading promotion, culture dissemination, embodied cognition

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