图书情报工作 ›› 2014, Vol. 58 ›› Issue (08): 53-58.DOI: 10.13266/j.issn.0252-3116.2014.08.009

• 工作研究 • 上一篇    下一篇

高校信息素养教育游戏化策略

苏云   

  1. 兰州大学管理学院
  • 收稿日期:2014-03-24 修回日期:2014-04-07 出版日期:2014-04-20 发布日期:2014-04-20
  • 作者简介:苏云,兰州大学管理学院副教授,E-mail:suy06@lzu.edu.cn。

Gamification Strategy of University Information Literacy Education

Su Yun   

  1. School of Management, Lanzhou University, Lanzhou 730000
  • Received:2014-03-24 Revised:2014-04-07 Online:2014-04-20 Published:2014-04-20

摘要:

分析当前高校信息素养教育受众信息行为特点和信息素养教育中引入游戏化策略的必要性,解释高校信息素养教育游戏化的内涵,结合国外高校信息素养教育游戏化的实践,从游戏化的内容、游戏化的表现形式和游戏化的实现模式3个方面讨论高校信息素养教育游戏化的实施策略,认为游戏化实施过程需要谨慎立项、清晰规划,需要把握好游戏中教育成份和游戏难易程度的度,需要处理好信息素养教育游戏化和传统信息素养教育的关系。

关键词: 高校图书馆, 信息素养教育, 游戏化策略

Abstract:

After analyzing the information behavior characters of current university information literacy's audience and the necessity of introducing gamification strategies to information literacy education practices, this paper explains gamification of university information literacy education, discusses the gamification strategy combining with foreign university information literacy education gamification practices from three aspects: content of gamification, game kinds of gamification and realizing mode of gamification. This paper also points out that university information literacy education gamification needs careful attention to project approval. It also needs to gain the balance between education and game, easy and difficulty,information literacy education gamification and traditional information literacy education.

Key words: academic libraries, information literacy education, gamificaion strategy

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