工作研究

美国图书馆数字游戏服务案例研究及启示

  • 黄国彬 ,
  • 禹夏丽 ,
  • 郑琳
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  • 北京师范大学政府管理学院
黄国彬, 北京师范大学政府管理学院副教授, 硕士生导师, E-mail:huanggb@bnu.edu.cn;禹夏丽, 北京师范大学政府管理学院硕士研究生;郑琳, 北京师范大学政府管理学院硕士研究生.

收稿日期: 2014-10-14

  修回日期: 2014-11-20

  网络出版日期: 2014-12-05

Case Study and Enlightenment of Digital Game Service in American Libraries

  • Huang Guobin ,
  • Yu Xiali ,
  • Zheng Lin
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  • School of Government, Beijing Normal University, Beijing 100875

Received date: 2014-10-14

  Revised date: 2014-11-20

  Online published: 2014-12-05

摘要

通过对美国图书馆数字游戏服务现状和具体案例进行调研, 并就所调研图书馆数字游戏进行亲身体验,得出当前美国图书馆数字游戏服务的整体现状与特点:提供数字游戏服务的图书馆以高校图书馆为主, 以信息素养教育为目的游戏所占比例较大, 游戏难度相对较低, 成功率通关率较高.并且, 将图书馆数字游戏服务划分为5种类型:在线问答类型游戏、情景模拟类型游戏、角色扮演类型游戏、虚拟现实类型游戏以及社交类型游戏, 并就每种类型游戏的特点进行阐述.最后, 给出图书馆开展数字游戏服务所应注意的方面与建议, 包括保证游戏界面简单易操作, 对游戏中嵌入重要概念的环节关卡进行过关控制, 保证游戏的趣味性, 加强游戏过程中的操作反馈以及注重前期测试反馈和后期评估.

本文引用格式

黄国彬 , 禹夏丽 , 郑琳 . 美国图书馆数字游戏服务案例研究及启示[J]. 图书情报工作, 2014 , 58(23) : 76 -82 . DOI: 10.13266/j.issn.0252-3116.2014.23.011

Abstract

The article investigated the digital games, and analyzed the current situation of digital game service of American library, gave the development status and characteristics of American library digital game service: mainly carried out by academic library, main purpose is to improving the information literacy, and high success rate. Then, divided the games into 5 types: online Q&A game, simulation game, role play game, virtual reality game and social network game, and analyzed the characteristics of different types of game. At last, the article gave 5 suggestions on how to carry out digital games, including a simple and easy-operate game interface, controlling the important concept level, ensuring the game's interesting, strengthening the feedback in the process of game, and focusing on the preliminary test feedback and the late evaluation.

参考文献

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