专题:信息素质教育游戏研究

信息素质教育游戏的教育性与游戏性融合模型

  • 杨丹 ,
  • 吴建华 ,
  • 何秀玲 ,
  • 李雪
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  • 1. 清远图书馆 清远 511500;
    2. 华中师范大学信息管理学院 武汉 430079;
    3. 华中师范大学国家数字化学习工程技术研究中心 武汉 430079
杨丹,助理馆员;何秀玲,教授;李雪,硕士研究生。

收稿日期: 2015-08-07

  修回日期: 2015-08-19

  网络出版日期: 2015-09-05

基金资助

本文系国家社会科学基金项目"信息素质教育网络游戏模型与实证研究"(项目编号:13BTQ024)和教育部人文社会科学规划基金项目"基于网络游戏的大学生信息素质教育研究"(项目编号:12YJAZH155)研究成果之一。

A Fusion Model of Education and Entertainment for Information Literacy Educational Game

  • Yang Dan ,
  • Wu Jianhua ,
  • He Xiuling ,
  • Li Xue
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  • 1. Qingyuan Library, Qingyuan 511500;
    2. School of Information Management, Central China Normal University, Wuhan 430079;
    3. National Engineering Research Center for e-Learning, Central China Normal University, Wuhan 430079

Received date: 2015-08-07

  Revised date: 2015-08-19

  Online published: 2015-09-05

摘要

[目的/意义]构建信息素质教育游戏的教育性与游戏性融合模型,用于指导设计有效的信息素质教育游戏。[方法/过程]在文献研究的基础上,结合多个成功案例,分析融合的关键要素和途径,构建信息素质教育游戏教育性与游戏性融合模型。依据此模型设计以10个常用中外文全文期刊数据库为学习内容的信息素质教育游戏"智慧小镇",通过游戏试玩和问卷调查收集数据测试模型。[结果/结论]游戏开发过程顺利,设计的游戏产生了良好的游戏学习效果,给玩家充分的游戏体验,融合效果也得到玩家充分肯定。构成模型的5个关键要素是:选择合适的游戏类型;学习目标与游戏目标结合;学习单元与游戏故事情节结合;学习活动与游戏活动结合;学习支架与游戏支架结合。

本文引用格式

杨丹 , 吴建华 , 何秀玲 , 李雪 . 信息素质教育游戏的教育性与游戏性融合模型[J]. 图书情报工作, 2015 , 59(17) : 13 -18 . DOI: 10.13266/j.issn.0252-3116.2015.17.002

Abstract

[Purpose/significance]This paper aims to build a fusion model of education and entertainment for information literacy educational game, to guide the design of effective information literacy education games.[Method/process]With literature research and analysis of some successful educational games, the key elements and approaches of fusion are proposed, and a fusion model is built for information literacy educational game. An information literacy educational game Wisdom Town is designed based on this model to learn 10 common full-text journal databases. Students are recruited to play the game and questionnaires are used to collect data to examine the model.[Result/conclusion] The developing process of game is smooth. The Game-based learning outcome of the game is encouraging, and students’ game experience is wonderful, so the fusion effects are fully affirmed. There are five key elements with the fusion model: choosing suitable game genre, combining learning goal with gaming goal, incorporating learning units with game storyline, integrating learning activities with gaming activities, and uniting learning scaffolds with gaming scaffolds.

参考文献

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