收稿日期: 2016-12-13
修回日期: 2017-01-29
网络出版日期: 2017-02-20
基金资助
本文系2015年度江苏省高校哲学社会科学研究项目"新媒体时代全民阅读推广的组织责任制研究"(项目编号:2015SJD566)研究成果之一。
Phenomenon of College Students Addicted to Online Game and Strategies of Reading Promotion
Received date: 2016-12-13
Revised date: 2017-01-29
Online published: 2017-02-20
梅华 , 杨晓湘 , 肖爱斌 . 大学生网游现象及阅读推广对策[J]. 图书情报工作, 2017 , 61(4) : 54 -61 . DOI: 10.13266/j.issn.0252-3116.2017.04.007
[Purpose/significance] Playing online game had a serious impact on the learning behaviors of college students. According to the phenomenon and features of online game of college students, college libraries should make a set of innovation strategies of reading promotion, to prevent and reduce college students to play online game, and to guide them to use library resources for independent learning.[Method/process] This paper developed a case study in the range of Applied Undergraduate Colleges in Southern Jiangsu Province, analyzed the status of playing online games, ordinary reading and learning, their career planning of the college students, and so on. and proposed the concrete measures of reading promotion to these students.[Result/conclusion] Libraries could promote the innovation of reading promotion, strengthen librarians' rolesr in reading promotion, establish the online service and reading area, in order to attract students into the library, and direct them to read scientific books. This will help them gradually come into the normal state of reading, and then achieve the efficiency of college study.
Key words: library; online game; college students; reading promotion
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