专题:新媒体信息消费创新服务的新趋势

虚拟现实环境下用户信息行为研究动态及趋势分析

  • 王晰巍 ,
  • 李玥琪 ,
  • 王铎 ,
  • 韦雅楠
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  • 1. 吉林大学管理学院 长春 130022;
    2. 吉林大学大数据管理研究中心 长春 130022
王晰巍(ORCID:0000-0002-5850-0126),大数据管理研究中心主任,教授,博士生导师,E-mail:wxw_mail@163.com;李玥琪(ORCID:0000-0002-5930-7213)硕士研究生;王铎(ORCID:0000-0002-5060-7893),博士研究生;韦雅楠(ORCID:0000-0002-7416-2403),博士研究生。

收稿日期: 2019-09-10

  修回日期: 2020-01-04

  网络出版日期: 2020-03-05

基金资助

本文系国家自然科学基金面上项目"信息生态视角下新媒体信息消费行为机理及服务模式创新研究"(项目编号:71673108)研究成果之一。

Research on the Developments and Trends of User Information Behavior in Virtual Reality Environment

  • Wang Xiwei ,
  • Li Yueqi ,
  • Wang Duo ,
  • Wei Yanan
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  • 1. School of Management, Jilin University, Changchun 130022;
    2. Big Data Management Research Center, Jilin University, Changchun 130022

Received date: 2019-09-10

  Revised date: 2020-01-04

  Online published: 2020-03-05

摘要

[目的/意义] 通过对国外虚拟现实环境下用户信息行为相关文献的收集和分析,了解国外虚拟现实技术应用的研究进展及未来的研究趋势,为虚拟现实技术在图书情报领域的研究提供借鉴和启示。[方法/过程] 运用文献分析和知识图谱可视化方法,对国外虚拟现实技术的研究热点及研究趋势进行分析和可视化呈现。[结果/结论] 国外虚拟现实环境下用户信息行为相关文献的研究热点主要分布于虚拟现实环境下用户信息接受行为、用户采纳行为及人机交互行为研究。未来虚拟现实环境用户信息行为研究的发展趋势将更加关注于虚拟现实环境下用户社交行为,虚拟现实环境下多领域用户采纳行为及虚拟现实环境下用户阅读行为等3个方面。

本文引用格式

王晰巍 , 李玥琪 , 王铎 , 韦雅楠 . 虚拟现实环境下用户信息行为研究动态及趋势分析[J]. 图书情报工作, 2020 , 64(5) : 12 -21 . DOI: 10.13266/j.issn.0252-3116.2020.05.002

Abstract

[Purpose/significance] This paper collects and analyzes relevant literatures on user information behavior in virtual reality environment abroad, in order to understand the progress and future research trends of virtual reality in the field of library and information science, and provide reference and inspiration for future academic and industrial research.[Method/process] Using literature analysis and knowledge mapping visualization method, the origin and development of user information behavior in virtual reality environment abroad, foreign research hotspots and future research trends were analyzed and visualized.[Result/conclusion] From the perspective of researching hotspots, foreign research mainly focused on the research of user information acceptance behavior, user adoption behavior and human-computer interaction behavior under virtual reality environment. From the researching trend, future research will more concentrate on user social behavior, user adoption behavior and user reading behavior in virtual reality environment.

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