工作研究

数字非遗传承中严肃游戏项目开发与应用探讨

  • 汤金羽 ,
  • 朱学芳
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  • 1 南京大学信息管理学院, 南京, 210023;
    2 湖州师范学院图书馆, 湖州, 313000
汤金羽(ORCID:0000-0003-4991-6397),馆员,博士研究生,E-mail:lucky_tjy@126.com;朱学芳(ORCID:0000-0002-8244-5999),教授,博士,博士生导师。

收稿日期: 2019-10-21

  修回日期: 2019-12-16

  网络出版日期: 2020-05-20

基金资助

本文系国家社会科学基金重大项目"图书、博物、档案数字化服务融合研究"(项目编号:10&ZD134)和浙江省文化厅2018年度厅级文化科研项目"地方数字文化资源服务模式研究"(项目编号:ZW2018042)研究成果之一。

Discussion on Development and Application of Serious Game Projects in Transmitting Digital Intangible Cultural Heritage

  • Tang Jinyu ,
  • Zhu Xuefang
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  • 1 School of Information Management, Nanjing University, Nanjing 210023;
    2 Library of Huzhou University, Huzhou University, Huzhou 313000

Received date: 2019-10-21

  Revised date: 2019-12-16

  Online published: 2020-05-20

摘要

[目的/意义] 旨在探究数字非遗通过严肃游戏进行有效传承的方式,为我国图书馆、博物馆等文化机构提出严肃游戏项目开发与应用的针对性建议。[方法/过程] 根据静态艺术、时空艺术、动态艺术的非物质文化遗产分类体系,分别选取Yong's China Quest Adventure、ICURA和Tsamiko Dance三种不同非遗类型主题的严肃游戏作为研究对象,根据文化遗产主题严肃游戏项目研发框架对案例的开发过程进行详细对比,同时分析案例在非遗传播和传承中的应用。[结果/结论] 从案例分析中引发对非遗主题严肃游戏项目研发和应用的思考,并从资源、技术、人员、平台和理论五个方面对我国图书馆、博物馆等文化机构开发应用与非遗文化教育和传播相关的严肃游戏项目提出相关建议,为我国非遗数字化传承工作提供新思路。

本文引用格式

汤金羽 , 朱学芳 . 数字非遗传承中严肃游戏项目开发与应用探讨[J]. 图书情报工作, 2020 , 64(10) : 35 -45 . DOI: 10.13266/j.issn.0252-3116.2020.10.005

Abstract

[Purpose/significance] This paper aims to analyze the approach which is using serious games to efficiently transmit intangible cultural heritage (ICH). Further, it provides advices on developing and applying serious games projects for cultural institutions like libraries and museums in China. [Method/process] Based on the classification system of ICH which specifically referred to static art, spatial art and dynamic art, 3 serious game projects of different kinds of ICH were selected to conduct the case study, namely the Yong’s China Quest Adventure, the ICURA and the Tsamiko Dance. The cases were thoroughly analyzed in the development stage according to the framework of ICH serious game design as well as the implementation stage. [Result/conclusion] Practical suggestions from aspects of resources, technology, people, platform and theory are proposed for the related ICH education and transmitting projects of cultural institutions like libraries and museums in China based on the experience and thoughts drawn from the cases, which are expected to provide feasible solutions for inheriting Chinese ICH in digital means.

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