[1] BONNEY R, PHILLIPS T B, BALLARD H L, et al. Can citizen science enhance public understanding of science?[J]. Public understanding of science, 2016, 25(1):2-16.
[2] 金瑛, 张晓林, 胡智慧. 公众科学的发展与挑战[J]. 图书情报工作, 2019, 63(13):28-33.
[3] FRANZONI C, SAUERMANN H. Crowd science:the organization of scientific research in open collaborative projects[J]. Research policy, 2013, 43(1):1-20.
[4] 赵宇翔. 科研众包视角下公众科学项目刍议:概念解析、模式探索及学科机遇[J]. 中国图书馆学报, 2017, 43(5):42-56.
[5] PRESTOPNIK N, CROWSTON K, WANG J. Gamers, citizen scientists, and data:exploring participant contributions in two games with a purpose[J]. Computers in human behavior, 2017,68:254-268.
[6] TINATI R, LUCZAK-ROESCH M, SIMPERL E, et al. An investigation of player motivations in eyewire, a gamified citizen science project[J]. Computers in human behavior, 2017,73:527-540.
[7] PREECE J. Citizen science:new research challenges for human-computer interaction[J]. International journal of human-computer interaction, 2016, 32(8):585-612.
[8] ZHANG P. Motivational affordances:reasons for ict design and use[J]. Communications of the ACM, 2008, 51(11):145-147.
[9] JUNG J H, SCHNEIDER C, VALACICH J. Enhancing the motivational affordance of information systems:the effects of real-time performance feedback and goal setting in group collaboration environments[J]. Management science, 2010, 56(4):724-742.
[10] 周鑫雪, 汤健, 王天梅. 任务特征与游戏化设计对公众科学参与意愿影响的实验研究[J]. 图书情报工作, 2018, 62(23):97-105.
[11] LAUT J, CAPPA F, NOV O, et al. Increasing citizen science contribution using a virtual peer[J]. Journal of the association for information science and technology, 2017, 68(3):583-593.
[12] 韩文婷, 宋士杰, 赵宇翔,等. 数字人文类众包抄录平台中任务绩效的影响因素研究——基于任务复杂度与领域知识视角[J]. 图书与情报, 2019(3):73-84.
[13] 张轩慧, 赵宇翔, 宋小康. 数字人文类公众科学项目持续发展阶段的公众参与动因探索——基于盛宣怀档案抄录案例的扎根分析[J]. 图书情报知识, 2018(3):4,16-25,77.
[14] 牛毅冲, 赵宇翔, 朱庆华. 基于科研众包模式的公众科学项目运作机制初探——以evolution megalab为例[J]. 图书情报工作, 2017, 61(1):5-13.
[15] SHIRK J L, BALLARD H L, WILDERMAN C C, et al. Public participation in scientific research:a framework for deliberate design[J]. Ecology and society, 2012, 17(2):29-48.
[16] 赵宇翔, 刘周颖, 宋士杰. 行动者网络理论视角下公众科学项目运作机制的实证探索[J]. 中国图书馆学报, 2018, 44(6):59-74.
[17] NEWMAN G, WIGGINS A, CRALL A, et al. The future of citizen science:emerging technologies and shifting paradigms[J]. Frontiers in ecology & the environment, 2012, 10(6):298-304.
[18] SCHELIGA K, FRIESIKE S, PUSCHMANN C, et al. Setting up crowd science projects[J]. Public understanding of science, 2018, 27(5):515-534.
[19] BOAKES E H, GLIOZZO G, SEYMOUR V, et al. Patterns of contribution to citizen science biodiversity projects increase understanding of volunteers' recording behaviour[J]. Scientific reports, 2016, 6:1-11.
[20] SPRINKS J, WARDLAW J, HOUGHTON R, et al. Task workflow design and its impact on performance and volunteers' subjective preference in virtual citizen science[J]. International journal of human-computer studies, 2017,104:50-63.
[21] LUKYANENKO R, PARSONS J, WIERSMA Y F, et al. Expecting the unexpected:effects of data collection design choices on the quality of crowdsourced user-generated content[J]. MIS quarterly, 2019, 43(2):623-647.
[22] KLUGER A N, DENISI A. The effects of feedback interventions on performance:a historical review, a meta-analysis, and a preliminary feedback intervention theory[J]. Psychological bulletin, 1996, 119(2):254-284.
[23] SPINK A. Information science:a third feedback framework[J]. Journal of the American Society for Information Science, 1997, 48(8):728-740.
[24] KULHAVY R W, WAGER W. Feedback in programmed instruction:historical context and implications for practice[M]//Interactive instruction and feedback. USA:Educational Technology Publications, 1993.
[25] PODSAKOFF P M, FARH J-L. Effects of feedback sign and credibility on goal setting and task performance[J]. Organizational behavior and human decision processes, 1989, 44(1):45-67.
[26] KOLLÖFFEL B, DE JONG T. Can performance feedback during instruction boost knowledge acquisition? contrasting criterion-based and social comparison feedback[J]. Interactive learning environments, 2016, 24(7):1428-1438.
[27] HUANG N, BURTCH G, GU B, et al. Motivating user-generated content with performance feedback:evidence from randomized field experiments[J]. Management science, 2018, 65(1):327-345.
[28] NEASE A A, MUDGETT B O, QUIÑONES M A. Relationships among feedback sign, self-efficacy, and acceptance of performance feedback[J]. Journal of applied psychology, 1999, 84(5):806-814.
[29] VAN-DIJK D, KLUGER A N. Feedback sign effect on motivation:is it moderated by regulatory focus?[J]. Applied psychology, 2004, 53(1):113-135.
[30] NOV O, LAUT J, PORFIRI M. Using targeted design interventions to encourage extra-role crowdsourcing behavior[J]. Journal of the Association for Information Science and Technology, 2016, 67(2):483-489.
[31] BHARATHI A K B G, SINGH A, TUCKER C S, et al. Knowledge discovery of game design features by mining user-generated feedback[J]. Computers in human behavior, 2016, 60:361-371.
[32] ZHOU X, TANG J, ZHAO Y, et al. Effects of feedback design and dispositional goal orientations on volunteer performance in citizen science projects[J]. Computers in human behavior, 2020, 107:1-17.
[33] BANDURA A. Social cognitive theory:an agentic perspective[J]. Annual review of psychology, 2001, 52(1):1-26.
[34] CSIKSZENTMIHALYI M. Flow:the psychology of optimal experience[J]. Design issues, 1991, 8(1):75-77.
[35] FENG Y Y, YE H J, YU Y, et al. Gamification artifacts and crowdsourcing participation:examining the mediating role of intrinsic motivations[J]. Computers in human behavior, 2018, 81:124-136.
[36] SUH A, CHEUNG C M K, AHUJA M, et al. Gamification in the workplace:the central role of the aesthetic experience[J]. Journal of management information systems, 2017, 34(1):268-305.
[37] LIPNEVICH A A, SMITH J K. Effects of differential feedback on students' examination performance[J]. Journal of experimental psychology applied, 2009, 15(4):319-333.
[38] ZHOU J. Feedback valence, feedback style, task autonomy, and achievement orientation:interactive effects on creative performance[J]. Journal of applied psychology, 1998, 83(2):261-276.
[39] JOHNSON D A. A component analysis of the impact of evaluative and objective feedback on performance[J]. Journal of organizational behavior management, 2013, 33(2):89-103.
[40] BURGERS C, EDEN A, ENGELENBURG M D V, et al. How feedback boosts motivation and play in a brain-training game[J]. Computers in human behavior, 2015, 48:94-103.
[41] ASHFORD S J, BLATT R, VANDEWALLE D. Reflections on the looking glass:a review of research on feedback-seeking behavior in organizations[J]. Journal of management, 2003, 29(6):773-799.
[42] CIANCI A M, KLEIN H J, SEIJTS G H. The effect of negative feedback on tension and subsequent performance:the main and interactive effects of goal content and conscientiousness[J]. Journal of applied psychology, 2010, 95(4):618.
[43] DE MUYNCK G-J, VANSTEENKISTE M, DELRUE J, et al. The effects of feedback valence and style on need satisfaction, self-talk, and perseverance among tennis players:an experimental study[J]. Journal of sport and exercise psychology, 2017, 39(1):67-80.
[44] SAUERMANN H, COHEN W M. What makes them tick? employee motives and firm innovation[J]. Management science, 2010, 56(12):2134-2153.
[45] 王楠, 张士凯, 赵雨柔, 等. 在线社区中领先用户特征对知识共享水平的影响研究——社会资本的中介作用[J]. 管理评论, 2019, 31(2):82-93.
[46] XU B, LI D. An empirical study of the motivations for content contribution and community participation in wikipedia[J]. Information & management, 2015, 52(3):275-286.
[47] 张鼐, 唐亚欧. 大数据背景下用户生成行为影响因素的实证研究[J]. 图书馆学研究, 2015(3):36-42,15.
[48] CAMACHO N, NAM H, KANNAN P K, et al. Tournaments to crowdsource innovation:the role of moderator feedback and participation intensity[J]. Journal of marketing, 2019, 83(2):138-157.
[49] RYAN R M, DECI E L. Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being[J]. American psychologist, 2000, 55(1):68-78.
[50] URDAN T, SCHOENFELDER E. Classroom effects on student motivation:goal structures, social relationships, and competence beliefs[J]. Journal of school psychology, 2006, 44(5):331-349.
[51] VANCOUVER J B, TISCHNER E C. The effect of feedback sign on task performance depends on self-concept discrepancies[J]. Journal of applied psychology, 2004, 89(6):1092-1098.
[52] SANTHANAM R, LIU D, SHEN W-C M. Research note-gamification of technology-mediated training:not all competitions are the same[J]. Information systems research, 2016, 27(2):453-465.
[53] FORNELL C, LARCKER D F. Evaluating structural equation models with unobservable variables and measurement error[J]. Journal of marketing research, 1981, 18(1):39-50.