工作研究

“竞赛育人”模式应用于数字素养教育路径探析——基于93项搜索比赛的调研分析

  • 常定姁
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  • 武汉大学图书馆 武汉 430072
常定姁,馆员,硕士,E-mail:dxchang@whu.edu.cn。

收稿日期: 2024-01-29

  修回日期: 2024-04-25

  网络出版日期: 2024-07-30

基金资助

本文系武汉大学图书馆青年馆员科研引导基金项目“基于搜索大赛的高校图书馆信息素养教育现状分析及实践探索”(项目编号:2022-GZ-02)研究成果之一。

Exploring the Application of “Competition Education” Model in Digital Literacy Education: A Case Study of 93 Search Competitions

  • Chang Dingxu
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  • Wuhan University Library, Wuhan 430072

Received date: 2024-01-29

  Revised date: 2024-04-25

  Online published: 2024-07-30

Supported by

This work is supported by the project of Wuhan University Library Research Guidance to Young Librarians titled “Current Situation Analysis and Practical Exploration of University Library Information Literacy Education Based on Search Contest” (Grant No. 2022-GZ-02).

摘要

[目的/意义] 教育数字化转型背景下,高校图书馆应成为推进数字素养教育的主力军。“竞赛育人”作为以参赛者为主体的教育形式,具备挑战性、趣味性等优势。探讨“竞赛育人”模式应用于数字素养教育实践路径,以期为高校图书馆开展数字素养教育提供实践启迪。[方法/过程] 以第二轮“双一流”建设高校为调研对象,依据系统综述和荟萃分析优先报告的条目(preferred reporting items for systematic reviews and meta-analyses,PRISMA)流程对调研数据进行筛选、编码和分析,并基于数字素养内容框架的5个维度16项内容要素对“竞赛育人”模式的培训内容、比赛方式进行评估。[结果/结论] 研究发现“竞赛育人”模式在数字素养的信息维度及社会维度方面存在优势,在伦理维度及目标维度方面存在短板,提出数字素养教育优化路径:以“需求牵引”为导向完善赛事组织、从信息素养向数字素养扩展教育内容、从“单一场景”向“多元场景”丰富教育场景、从数字技术向数字伦理强化教育内涵。

本文引用格式

常定姁 . “竞赛育人”模式应用于数字素养教育路径探析——基于93项搜索比赛的调研分析[J]. 图书情报工作, 2024 , 68(15) : 93 -103 . DOI: 10.13266/j.issn.0252-3116.2024.15.008

Abstract

[Purpose/Significance] Under the background of digital transformation of education, university library should become the main force to promote digital literacy education. As an educational form centered on participants, “competition education” offers both challenge and fun. This paper probes into the practical path of applying “competition education” model to digital literacy education, in order to provide practical enlightenment for university libraries to carry out digital literacy education. [Method/Process] Taking the second round of “double first-class” universities as the research object, this paper screened, coded and analyzed the research data according to PRISMA process based on a systematic review, and evaluated the training content and competition mode of “competition education” model based on 5 dimensions and 16 content elements of the digital literacy content framework. [Result/Conclusion] It finds that the “competition education” model has advantages in the information dimension and social dimension of digital literacy, and shortcomings in the ethical dimension and goal dimension. It proposes the optimization paths in perfecting the event organization with “demand-driven” as the orientation, expanding educational content from information literacy to digital literacy, enriching educational scene from “single scene” to “multiple scene”, and strengthening educational connotation from digital technology to digital ethics for digital literacy education.

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