收稿日期: 2014-03-24
修回日期: 2014-04-07
网络出版日期: 2014-04-20
Gamification Strategy of University Information Literacy Education
Received date: 2014-03-24
Revised date: 2014-04-07
Online published: 2014-04-20
苏云 . 高校信息素养教育游戏化策略[J]. 图书情报工作, 2014 , 58(08) : 53 -58 . DOI: 10.13266/j.issn.0252-3116.2014.08.009
After analyzing the information behavior characters of current university information literacy's audience and the necessity of introducing gamification strategies to information literacy education practices, this paper explains gamification of university information literacy education, discusses the gamification strategy combining with foreign university information literacy education gamification practices from three aspects: content of gamification, game kinds of gamification and realizing mode of gamification. This paper also points out that university information literacy education gamification needs careful attention to project approval. It also needs to gain the balance between education and game, easy and difficulty,information literacy education gamification and traditional information literacy education.
[1] 美国高等教育信息素养能力标准[S/OL]. [2013-12-18].http://www.ala.org/acrl/sites/ala.org.acrl/files/content/standards/InfoLit-Chinese.pdf.
[2] Generation Y biggest user of U.S. libraries-survey[EB/OL].[2014-03-04].http://www.reuters.com /article/2007/12/30/idUSN2849864420071231.
[3] Smith F A. Games for teaching information literacy skills [EB/OL]. [2014-01-21].http://digitalcommons.unl.edu/libphilprac/117.
[4] Doshi A. How gaming could improve information literacy [J]. Computers in Libraries, 2006, 25(5):14-17.
[5] 李书宁.面向Y一代用户的大学图书馆服务营销策略研究[J].图书与情报,2012(5):31-36.
[6] Bryan A. Games for higher education [EB/OL]. [2014-01-23].https://net.educause.edu/ir/library/pdf/ERM0849.pdf.
[7] McDevitt T R. Let the games begin! Engaging students with interactive information literacy instruction [M]. New York: Neal-Schuman Publishers,2011.
[8] Smale M A. Get in the game: Developing an information literacy classroom game [J]. Journal of Library Innovation, 2012,3(1):126-147.
[9] Leeder C, Markey K, Yakel E. A faceted taxonomy for rating student bibliographies in an online information literacy game [EB/OL]. [2014-01-23].http://crl.acrl.org/content/73/2/115.full.pdf.
[10] Beck D, Callison R, Fudrow J, et al. Your library instruction is in another castle: Developing information literacy based video games at Carnegie Mellon University[EB/OL].[2014-02-13].http://repository.cmu.edu/lib_science/75.
[11] 中国互联网信息中心.中国互联网络发展状况统计报告[R/OL].[2014-02-28].http://www.cnnic.net.cn/hlwfzyj/hlwxzbg/hlwtjbg/201401/P020140221599048456830.pdf.
[12] 韩宇,朱伟丽.当信息素养教育遇到游戏[J].大学图书馆学报,2011(3):86-89.
[13] 虞俊杰.严肃游戏在信息素养教育中的研究[J].长春理工大学学报,2013(3):92-93.
[14] 张垒.游戏嵌入信息素养教育机制研究[J].图书馆学研究,2013(19):10-13.
[15] 明娟.高校信息素养教育游戏模式的探讨[J].现代情报,2013,33(7):147-150.
[16] Marczewski A. Gamification: A simple introduction[M/OL]. [2014-03-05].http://books.google. Com.hk/books?id=IOu9kPjlndYC.
[17] Gamification definition and history[EB/OL].[2014-03-05]. http://en.wikipedia.org/wiki/Gamify.
[18] Bryan A. Games for higher education[J/OL].EDUCAUSE Review, 2008, 43(4).[2014-03-05].https://net.educause.edu/ir/library/pdf/ERM0849.pdf.
[19] Ojala M.Information literacy beyond library 2.0[J]. Library Management, 2012, 33(6/7):441-442.
[20] Lynn V.Interactive gaming VS library tutorials for information literacy:A resource guide [J]. Indiana Libraries, 2006, 25(4):52-55.
[21] 徐庆宁,孙洁.关于完善我国高校信息素养教育内容的思考及建议[J].图书情报工作,2006,50(11):110-112,126.
[22] Boyle S. Using games creatively to enhance information literacy sessions[C/OL].[2014-02-01]. http://www.slideshare.net/infolit_group/boyle-using-games-to-enchance-information-literacy.
[23] SEEK! Game website[EB/OL].[2014-03-10].http://eprints.hud.ac.uk/15377.
[24] Sittler R L, Sherman C, Keppel D P, et al. A planet in peril: Plagiarism: Using digital games to teach information literacy skills[M]//McDevitt T R. Let the Games Begin! Engaging Students with Field-tested Interactive Information Literacy Instruction. New York: Neal-Schuman Publishers, 2011: 134-137.
[25] Broussard M J S,Oberlin J U. Using online games to fight plagiarism: A spoonful of sugar helps the medicine go down [J]. Indiana Libraries, 2011,30(1):28-39.
[26] Markey K, Swanson F, Jenkins A, et al. Designing and testing a web-based board game for teaching information literacy skills and concepts [J]. Library Hi Tech, 2008, 26(4): 663-681.
[27] The nightmare on Vine Street: A team of zombie librarians take on freshman orientation [EB/OL]. [2014-03-05]. http://acrl.ala.org/2011presprogram/?p=46.
[28] Clyde J, Thomas C. Building an information literacy first-person shooter [J]. Reference Services Review, 2008, 36(4): 366-380.
[29] Walsh A. Game based learning for information literacy instruction[C/OL].[2014-03-05]. http://eprints.hud.ac.uk/18825/1/ECIL_Game_based_learning_for_Information_Literacy_Instruction.pptx.
[30] Walker B E. This is jeopardy! An exciting approach to learning in library instruction [J].Reference Services Review, 2008, 36(4): 381-388.
[31] Library game examples[EB/OL].[2014-03-05].http://gamemakinginterestgroup.wikispaces.com/Library+Game+Examples.
[32] Game in libraries[EB/OL].[2014-03-05].http://gamesinlibraries.blogspot.com/.
[33] Broussard M J S.Digital games in academic libraries:A review of games and suggested best practices [J].Reference Services Review, 2012, 40(1):75-89.
[34] Broussard M J S. It's alive[M]//McDevitt T R. Let the Games Begin! Engaging Students with Field-tested Interactive Information Literacy Instruction. New York: Neal-Schuman Publishers, 2011:25-37.
[35] Kock B. Time to change the colour of your umbrella[C/OL]. [2014-03-12]. http://www.powershow.com/view1 /1a701a-ZDc1Z/Time_to_change_the_colour_of_your_umbrella_powerpoint_ppt_presentation.
[36] Burkhardt A.Taking games in libraries seriously [EB/OL]. [2014-02-12]. http://www.academiccommons.org/2013/09/taking-games-in-libraries-seriously/.
[37] librarygamingtoolkit website[EB/OL].[2014-03-09].http://librarygamingtoolkit.org.
[38] 韩宇,朱伟丽.美国大学图书馆游戏服务的调查与思考[J].图书情报工作,2009,53(12):99-102.
[39] Skagit TILT website[EB/OL].[2014-03-09].http://tilt.library.skagit.edu/.
[40] Johnson L, Adams B S, Cummins M, et al. NMC horizon report: 2013 higher education edition[R/OL].[2014-04-07].http://www.nmc.org/pdf/2013-horizon-report-HE.pdf.
[41] Charsky D. From edutainment to serious games:A change in the use of game characteristics [J]. Games and Culture, 2010, 5 (2):177-198.
/
〈 |
|
〉 |