研究论文

基于游戏化思维的图书馆元宇宙建设:框架构建与实施策略

  • 董京祥 ,
  • 高利
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  • 东北林业大学图书馆 哈尔滨 150040
董京祥,馆员,硕士,E-mail:dongjingxiang@163.com;高利,副研究馆员,博士。

收稿日期: 2024-09-23

  修回日期: 2024-12-16

  网络出版日期: 2025-06-21

Library Metaverse Construction Based on Gamification Thinking: Framework Development and Implementation Strategy

  • Dong Jingxiang ,
  • Gao Li
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  • Library of Northeast Forestry University, Harbin 150040
Dong Jingxiang, librarian, master’s degree, E-mail: dongjingxiang@163.com; Gao Li, associate researcher librarian, PhD.

Received date: 2024-09-23

  Revised date: 2024-12-16

  Online published: 2025-06-21

摘要

[目的/意义] 为应对数字化转型和技术发展带来的机遇与挑战,研究游戏化思维对图书馆元宇宙建设的促进作用,以推动图书馆元宇宙的创新发展。[方法/过程] 对元宇宙、游戏化和图书馆元宇宙相关概念进行梳理辨析,结合自我决定理论和心流理论分析游戏化思维与图书馆元宇宙的契合机制,基于机制、动态和美学框架将世界、角色、剧情、成就和公会等游戏化元素用于图书馆元宇宙平台基本框架的构建,并提出相应的实施策略。[结果/结论] 从空间设计、虚拟数字人、数字叙事、奖励机制和社区建设5个维度设计构建平台框架,从顶层设计、资源整合、技术规制、人才培养、系统完善、伦理审视6个方面保障平台建设,为图书馆的数字化转型提供理论支持和实践指导。

本文引用格式

董京祥 , 高利 . 基于游戏化思维的图书馆元宇宙建设:框架构建与实施策略[J]. 图书情报工作, 2025 , 69(13) : 125 -134 . DOI: 10.13266/j.issn.0252-3116.2025.13.011

Abstract

[Purpose/Significance] To address the opportunities and challenges brought by digital transformation and technological development, this study investigates the promoting effect of gamification thinking on the construction of the library metaverse, aiming to drive its innovative development. [Method/Process] This paper analyzed the concepts of metaverse, gamification, and library metaverse, and combined self-determination theory and flow theory to analyze the convergence mechanism between gamification thinking and the library metaverse. Based on the MDA framework, gamification elements such as world, character, narrative, achievement, and guild were used to construct the basic framework of the library metaverse platform, and corresponding implementation strategies were proposed. [Result/Conclusion] The platform framework is designed and constructed from five dimensions: spatial design, virtual avatar, digital narrative, reward mechanism, and community building. It is supported by six aspects: top-level design, resource integration, technical regulation, talent development, system improvement, and ethical examination, providing theoretical support and practical guidance for the digital transformation of libraries.

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