[1] CRAWFORD C. The art of computer game design[EB/OL].[2016-03-07]. https://xs.glgoo.com/scholar?hl=zh-CN&q=Crawford+C.+The+art+of+computer+game+design&btnG=&lr=.
[2] 魏迎梅. 严肃游戏在教育中的应用与挑战[J]. 电化教育研究, 2011(4):88-90.
[3] BROWN R T, KASPER T. The fusion of literacy and games:a case study in assessing the goals of a library video game program[J].Library trends, 2013, 61(4):755-778.
[4] GEE J P. What video games have to teach us about learning and literacy[M]. 2nd edition.New York:Macmillan, 2007.
[5] HARRIS A, RICE S E. Gaming in academic libraries:collections, marketing, and information literacy[M]. Chicago:Association of College and Research Libraries, 2008.
[6] MCDEVITT T R. Let the games begin! Engaging students with field-tested interactive information literacy instruction[M]. New York:Neal-Schuman Publishers, 2011.
[7] NICHOLSON S. Everyone plays at the library:creating great gaming experiences for all ages[M]. Medford, New Jersey:Information Today, Incorporated, 2014.
[8] CZARNECKI K N, KROSKI E. Gaming in libraries[M]. New York:Neal-Schuman Publishers, 2010.
[9] NEIBURGER E. Gamers-in the library! The why, what, and how of videogame tournaments for all ages[M]. Chicago:American Library Association, 2007.
[10] GALLAWAY B. Game on![M]. New York:Neal-Schuman Publishers, 2009.
[11] MAYER B, HARRIS C. Libraries got game:aligned learning through modern board games[M]. Chicago:American Library Association, 2010.
[12] SANFORD K, MADILL L. Understanding the power of new literacies through video game play and design[J]. Canadian journal of education, 2007, 30(2):432-455.
[13] LINDSEY E W, COLWELL M J. Preschoolers' emotional competence:links to pretend and physical play[J]. Child study journal, 2003, 33(1):39-52.
[14] SMITH F A. Games for teaching information literacy skills[EB/OL].[2016-03-07]. http://digitalcommons.unl.edu/libphilprac/117.
[15] ZYDA M. From visual simulation to virtual reality to games[J]. Computer, 2005, 38(9):25-32.
[16] GUNTER G A, KENNY R F, VICK E H. A case for a formal design paradigm for serious games[J]. The Journal of the international digital media and arts association, 2006, 3(1):93-105.
[17] New Media Consortium & EDUCAUSE Learning Initiative. 2012 Horizon Report[EB/OL].[2016-03-07]. https://library.educause.edu/resources/2012/2/2012-horizon-report.
[18] BROUSSARD M J S. Digital games in academic libraries:a review of games and suggested best practices[J]. Reference services review, 2012, 40(1):75-89.
[19] MARKEY K, LEEDER C, YOUNG RIEH S. Through a game darkly:student experiences with the technology of the library research process[J]. Library Hi Tech, 2012, 30(1):12-34.
[20] SNYDER BROUSSARD M J. Secret agents in the library:integrating virtual and physical games in a small academic library[J]. College & undergraduate libraries, 2010, 17(1):20-30.
[21] ELZEN A M V, ROUSH J. Brawling in the Library:gaming programs for impactful outreach and instruction at an academic library[J]. Library trends, 2013, 61(4):802-813.
[22] MARKEY K, SWANSON F, JENKINS A, et al. Will undergraduate students play games to learn how to conduct library research?[J]. The journal of academic librarianship, 2009, 35(4):303-313.
[23] NICHOLSON S. Gaming in libraries:the course.[EB/OL].[2016-03-07].https://itunes.apple.com/us/podcast/games-in-libraries/id278763209?mt=2&ign-mpt=uo%3D4.
[24] MARNE B, WISDOM J, HUYNH-KIM-BANG B, et al.The six facets of serious game design:a methodology enhanced by our design pattern library[C/OL].[2016-03-07].http://link.springer.com/chapter/10.1007%2F978-3-642-33263-0_17.
[25] BATTLES J, GLENN V, SHEDD L. Rethinking the library game:creating an alternate reality with social media[J]. Journal of Web Librarianship, 2011, 5(2):114-131.
[26] BECK D, CCLLISON R, FUDROW J, et al. Your library instruction is in another castle:developing information literacy based video games at Carnegie Mellon University[EB/OL].[2016-03-07]. http://repository.cmu.edu/cgi/viewcontent.cgi?article=1076&context=lib_science.
[27] MARKEY K, SWANSON F, JENKINS A, et al. The effectiveness of a Web-based board game for teaching undergraduate students information literacy concepts and skills[J]. D-lib magazine, 2008, 14(9/10).
[28] JOHNSON M, BUHLER A G, Hillman C. The library is undead:information seeking during the zombie apocalypse[J]. Journal of library innovation, 2010, 1(2):29-43.
[29] RICE S, GREGOR M. The library adventure game[J]. School library journal, 2010, 56(8):2-23.
[30] MCNICOL S, NICHOLSON S. Go back to start:gathering baseline data about gaming in libraries[J]. Library review, 2009, 58(3):203-214.
[31] LASKOWSKI M, WARD D. Building next generation video game collections in academic libraries[J]. The journal of academic librarianship, 2009, 35(3):267-273.
[32] TAPPEINER E, LYONS C. Selection criteria for academic video game collections[J]. Collection building, 2008, 27(3):121-125.
[33] ROBSON D, DURKEE P. New directions for academic video game collections:strategies for acquiring, supporting, and managing online materials[J]. The journal of academic librarianship, 2012, 38(2):79-84.
[34] SNOW C. Dragons in the stacks:an introduction to role-playing games and their value to libraries[J]. Collection building, 2008, 27(2):63-70.
[35] THOMAS C M, CLYDE J. Game as book:selecting video games for academic libraries based on discipline specific knowledge[J]. Journal of academic librarianship, 2013, 39(6):522-527.
[36] 英格兰国家媒体博物馆新媒体馆藏[EB/OL].[2016-03-07]. http://www.nationalmediamuseum.org.uk/collection/newmedia.
[37] 英国国家图书馆开始搜集游戏名作[J]. 图书馆建设, 2010(12):82.
[38] BROWN R T. A literature review of how videogames are assessed in library and information science and beyond[J]. The journal of academic librarianship, 2014, 40(5):447-451.
[39] SPENCER A. Hide-and-seek in Macquarie University Library:geocaching as an educational and outreach tool[J]. The Australian library journal, 2015, 64(1):35-39.
[40] 美国莱康明学院斯诺登图书馆哈利波特之夜[EB/OL].[2016-03-07]. http://lycourier.lycoming.edu/2011/03/harry-potter-night-flying-success-at.html.
[41] FUSICH M, DINSCORE A, SMITH K, et al. HML-IQ fresno state's online library orientation game[J]. College & research libraries news, 2011, 72(11):626-630.
[42] ZITRON L, DRES C. Get a clue partnering with student affairs on student-centered outreach[J]. College & research libraries news, 2011, 72(11):636-641.
[43] DONALD J W. The ‘Blood on the Stacks’ ARG:immersive marketing meets library new student orientation[EB/OL].[2016-03-07]. http://digitalcommons.trinity.edu/cgi/viewcontent.cgi?article=1048&context=lib_faculty.
[44] CAHOY E S, BICHEL R M. A luau in the library? a new model of library orientation[J]. College & undergraduate libraries, 2004, 11(1):49-60.
[45] 美国宾州州立大学图书馆开放屋活动[EB/OL].[2016-03-07]. https://www.libraries.psu.edu/psul/openhouse.html.
[46] ANDERSON C L. Reaching out:programming and partnerships[J]. Journal of the library administration & management section, 2010, 6(2):45-49.
[47] 美国费尔菲尔德大学图书馆游戏Library scene[EB/OL].[2016-03-01]. http://faculty.fairfield.edu/mediacenter/library/scene/.
[48] 美国莱康明学院斯诺登图书馆游戏Secret agents in the library[EB/OL].[2016-03-07]. http://www.lycoming.edu/library/instruction/tutorials/secretAgent.aspx.
[49] 明娟. 国内图书馆游戏服务现状及思考[J]. 新世纪图书馆,2013(9):50-52.
[50] 美国卡内基梅隆大学图书馆Library Arcade[EB/OL].[2016-03-07]. http://www.library.cmu.edu/Libraries/etc/index.html.
[51] MARKEY K, SWANSON F, JENKINS A, et al. Designing and testing a Web-based board game for teaching information literacy skills and concepts[J]. Library Hi Tech, 2008, 26(4):663-681.
[52] 美国密歇根大学图书馆游戏[EB/OL].[2016-03-07]. http://bibliobouts.si.umich.edu/www.storygameproject.org.
[53] 佛罗里达大学图书馆游戏Humans vs. Zombies[EB/OL].[2016-03-07]. http://humansvszombies.org/.
[54] 美国北卡罗来纳大学绿堡分校图书馆游戏Information Literacy Game[EB/OL].[2016-03-07]. http://library.uncg.edu/game/.
[55] 美国莱康明学院斯诺登图书馆开发的两款游戏[EB/OL].[2016-03-08]. http://www.lycoming.edu/library/instruction/tutorials/plagiarismGame.aspx.
[56] 英国Librarygame项目[EB/OL].[2015-09-01]. http://librarygame.co.uk/.
[57] LÓPEZ-HERNÁNDEZ F. El campus de la Universidad Carlos III en Second Life[J/OL].[2016-03-06].http://eprints.rclis.org/12599/1/Second-Life.pdf.
[58] GREIFENDER E, GODFREY K. A new world for virtual reference[J]. Library hi tech, 2008, 26(4):525-539.
[59] LEVINE J. Broadening gaming services in libraries[J]. Library technology reports, 2008, 44(3):24-34.
[60] 韩宇, 朱伟丽. 美国大学图书馆游戏服务的调查与思考[J]. 图书情报工作, 2009, 53(23):99-102.
[61] 黄国彬, 禹夏丽, 郑琳. 美国图书馆数字游戏服务案例研究及启示[J]. 图书情报工作, 2014,58(23):76-82.
[62] 柯丹倩, 吴跃伟. 美国图书馆游戏服务研究与启示[J]. 图书馆学研究, 2012(1):69-72.
[63] 明娟. 美国图书馆"游戏日"活动经验及启示[J]. 图书馆论坛, 2014(3):137-143.
[64] 裴雷. 图书馆游戏服务的相关问题探讨[J]. 大学图书馆学报, 2010(1):14-18.
[65] 白新勤. 高校图书馆游戏服务设计要素论略[J]. 大学图书馆学报, 2012(5):107-110.
[66] 李川, 袁红卫. 高校图书馆游戏系统设计理念与实现[J]. 图书馆建设, 2014(10):48-51,87.
[67] 清华大学逸夫馆虚拟化导览系统[EB/OL].[2016-3-3]. http://lib.tsinghua.edu.cn/dra/news/annoucement/5269.
[68] 清华大学图书馆游戏《书之秘语》[EB/OL].[2016-03-03]. http://booktalk.lib.tsinghua.edu.cn/.
[69] 郑琳. 国内图书馆游戏服务研究综述[J]. 图书馆界, 2012(5):92-94.
[70] 沈涛. 刍议图书馆的游戏服务[J]. 新世纪图书馆, 2012(12):44-46.