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Using Gamefication Mode for New First Year Students Information Literacy Training Based on Edventure Builder Platform
Received date: 2016-11-06
Revised date: 2016-12-24
Online published: 2017-01-20
[Purpose/significance] The paper designs an engaging library orientation module for training Lanzhou University's new first year students, in order to optimize the information literacy training products and improve the information literacy training system of university library.[Method/process] Introduces a concept of Gamefication, and discusses the technical aspects of using the Edventure Builder platform to create scalable and interactive online library orientation activity. Using a successive approximation model(SAM), it builds the process of a mobile library scavenger hunt. Evaluates the training implementation effect by comparing the results of pre-investigation and after training investigation.[Result/conclusion] Gamefication training mode can effectively enhance the user participation.After completed the library scavenger hunt, many students indicated a marked increase in comfortly using the library and the lever of library knowledge and skill. Difficulties faced by game development need to be solved by learning from and absorb the experience at home and abroad and enhancing the service concept and service capabilities.
Hu Wenjing , Wang Rui . Using Gamefication Mode for New First Year Students Information Literacy Training Based on Edventure Builder Platform[J]. Library and Information Service, 2017 , 61(2) : 81 -88 . DOI: 10.13266/j.issn.0252-3116.2017.02.010
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