Discussion on Development and Application of Serious Game Projects in Transmitting Digital Intangible Cultural Heritage

  • Tang Jinyu ,
  • Zhu Xuefang
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  • 1 School of Information Management, Nanjing University, Nanjing 210023;
    2 Library of Huzhou University, Huzhou University, Huzhou 313000

Received date: 2019-10-21

  Revised date: 2019-12-16

  Online published: 2020-05-20

Abstract

[Purpose/significance] This paper aims to analyze the approach which is using serious games to efficiently transmit intangible cultural heritage (ICH). Further, it provides advices on developing and applying serious games projects for cultural institutions like libraries and museums in China. [Method/process] Based on the classification system of ICH which specifically referred to static art, spatial art and dynamic art, 3 serious game projects of different kinds of ICH were selected to conduct the case study, namely the Yong’s China Quest Adventure, the ICURA and the Tsamiko Dance. The cases were thoroughly analyzed in the development stage according to the framework of ICH serious game design as well as the implementation stage. [Result/conclusion] Practical suggestions from aspects of resources, technology, people, platform and theory are proposed for the related ICH education and transmitting projects of cultural institutions like libraries and museums in China based on the experience and thoughts drawn from the cases, which are expected to provide feasible solutions for inheriting Chinese ICH in digital means.

Cite this article

Tang Jinyu , Zhu Xuefang . Discussion on Development and Application of Serious Game Projects in Transmitting Digital Intangible Cultural Heritage[J]. Library and Information Service, 2020 , 64(10) : 35 -45 . DOI: 10.13266/j.issn.0252-3116.2020.10.005

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