Evaluation and Empirical Study of Virtual Reality Interactive Reading Experience from the Perspective of Human-computer Interaction

  • Wang Xiwei ,
  • Zheng Guomeng ,
  • Wang Duo ,
  • Tao Bingxin
Expand
  • 1 School of Management, Jilin University, Changchun 130022;
    2 Big Data Management Research Center of Jilin University, Changchun 130022;
    3 Cyberspace Governance Research Center of Jilin University, Changchun 130022

Received date: 2020-03-12

  Revised date: 2020-05-22

  Online published: 2020-08-20

Supported by

 

Abstract

[Purpose/significance] This paper took VR reading user interaction experience as the research object, and constructed a comprehensive, comprehensive and scientific evaluation index system from the interaction process. Combining analytic hierarchy process and fuzzy comprehensive evaluation, a set of reliable and operable evaluation methods was formed, and a specific VR reading experience was taken as an example for evaluation research. This research is not only helpful to understand the current development status and content characteristics of VR reading experience, but also can play a guiding and promoting role in the application of VR interactive reading and the development of VR system.[Method/process] Based on the human-computer interaction theory, from five dimensions:the interactive system, interactive content, interactive function, interactive interface design and interactive service subject, the data of this paper were obtained through online and offline questionnaires, and the factor analysis method was used to construct the interactive experience evaluation index system for VR reading users.[Result/conclusion] The empirical research results have shown that the evaluation indicators and evaluation methods constructed in this study are feasible and workable, and can obtain comprehensive and comprehensive evaluation results of users' interactive experience of VR reading.

Cite this article

Wang Xiwei , Zheng Guomeng , Wang Duo , Tao Bingxin . Evaluation and Empirical Study of Virtual Reality Interactive Reading Experience from the Perspective of Human-computer Interaction[J]. Library and Information Service, 2020 , 64(16) : 54 -66 . DOI: 10.13266/j.issn.0252-3116.2020.16.007

References

[1] 李东航.基于虚拟现实技术的平面图像交互系统设计[J].现代电子技术,2020,43(8):158-160,165.
[2] KING P. Virtual reality technology, 2nd edition-Book Review[J]. IEEE engineering in medicine and biology magazine, 2004, 23(1):205-205.
[3] 沈阳,逯行,曾海军.虚拟现实:教育技术发展的新篇章——访中国工程院院士赵沁平教授[J].电化教育研究,2020,41(1):5-9.
[4] RAU P, ZHENG J, GUO Z, et al. Speed reading on virtual reality and augmented reality[J]. Computers in education, 2018,125(1):240-245.
[5] 罗薇.阅读体验的层次与"沉浸"阅读体验[J].艺术与设计(理论),2013,2(6):117-119.
[6] HAHNEL C, GOLDHAMMER F, NAUMANN J, et al. Effects of linear reading, basic computer skills, evaluating online information, and navigation on reading digital text[J].Computers in human behavior, 2016, 22(55):486-500.
[7] HUANG K, CHEN K. Enhancement of reading experience:users' behavior patterns and the interactive interface design of tablet readers[J].Library hi tech,2014,32(3):509-528.
[8] PARK E, SUNG J, CHO K, et al. Reading experiences influencing the acceptance of e-book devices[J]. The electronic library, 2015, 33(1):120-135.
[9] MOYO M, ABDULLAH H. Enhancing and enriching students' reading experience by using social media technologies[J]. Mousaion,2013(2):135-153.
[10] YU M, ZHOU R, WANG H, et al. An evaluation for VR glasses system user experience:the influence factors of interactive operation and motion sickness[J]. Applied ergonomics, 2019,74(1):206-213.
[11] HOOKS K, FERGUSON W, MORILLO P, et al. Evaluating the user experience of omnidirectional VR walking simulators[J]. Entertainment computing,2020,34(1):100352.
[12] SOMRAK A, HUMAR I, HOSSAIN M S, et al. Estimating VR sickness and user experience using different HMD technologies:an evaluation study[J]. Future generation computer systems, 2019,94(1):302-316.
[13] 毕达天,王福.移动社交时代数字阅读互动机制及互动效应研究[J].图书情报工作,2018,62(2):56-64.
[14] 刘果.场景视域下数字阅读特征与发展策略研究[J].湖南大学学报(社会科学版),2020,34(1):148-154.
[15] WANG Y.Integrating self-paced mobile learning into language instruction:impact on reading comprehension and learner satisfaction[J].Interactive learning environments, 2017, 25(3):1-15.
[16] 郑方奇,赵宇翔,朱庆华.用户体验视角下数字阅读平台人机交互界面的比较研究[J].图书馆杂志,2015,34(7):50-58.
[17] JANKOWSKI J, SAP K, IRZYNSKA I, et al. Integrating text with video and 3d graphics:the effects of text drawing styles on text readability[C]//Proceedings of the SIGCHI conference on human factors in computing systems. New York:ACM,2010:1321-1330.
[18] LEYKIN A, TUCERYAN M. Automatic determination of text readability over textured backgrounds for augmented reality systems[C]//Third IEEE and ACM international symposium on mixed and augmented reality. Washington:IEEE Computer Society, 2004:224-230.
[19] CHANG G, MORREALE P, MEDICHERLA P. Applications of augmented reality systems in education[EB/OL].[2010-03-29]. https://www.learntechlib.org/primary/p/33549/
[20] HASSENZAHL M, TRACTINSKY N. User experience-a research agenda[J]. Behaviour & information technology, 2006, 25(2):91-97.
[21] 诺曼.设计心理学[M].梅琼,译.北京:中信出版社, 2010.
[22] 韩挺,佐藤敬一.基于设计信息框架的用户体验和行为[J].西北大学学报(自然科学版),2012,42(3):389-394.
[23] 赵宇翔,张苹,朱庆华.社会化媒体中用户体验设计的理论视角:动因支撑模型及其设计原则[J].中国图书馆学报,2011,37(5):36-45.
[24] 普瑞斯,罗杰斯.交互设计:超越人机交互[M].普瑞斯,译.北京:机械工业出版社, 2018.
[25] 张瀚东,李桂华.阅读体验对高校图书馆阅读推广传播效应的影响[J].国家图书馆学刊,2019,28(6):54-65.
[26] PARGMAN D, ERIKSSON E, BATES O, et al. The future of computing and wisdom:insights from human-computer interaction[J]. Futures, 2019, 113(1):102434.
[27] SHU Y, XIONG C, FAN S. Interactive design of intelligent machine vision based on human-computer interaction mode[J]. Microprocessors and microsystems, 2020,75(1):103059.
[28] ALAN D. Human-computer interaction, foundations and new paradigms[J].Journal of visual languages & computing,2017,42(1):122-134.
[29] GAO Y. Cognitive guidance and improvement of Alzheimer's disease patients based on human-computer interaction design[J]. Cognitive systems research, 2019,56(1):192-202.
[30] SHI Y, ZHANG Z, HUANG K, et al. Human-computer interaction based on face feature localization[J]. Journal of visual communication and image representation, 2019,70(1):102740.
[31] SCHUEMIE M, VAN D, KRIJN M, et al. Research on presence in virtual reality:a survey[J]. Cyber psychology & behavior, 2001, 4(2):183-201.
[32] OPREA S, MARTINEZ-GONZALEZ P, GARCIA A, et al. A visually realistic grasping system for object manipulation and interaction in virtual reality environments[J]. Computers & graphics, 2019, 83(1):77-86.
[33] MACKENZIE I. Human-computer interaction:an empirical research perspective[M]. Newnes:Morgan Kaufmann, 2012.
[34] 齐雪. 数字图书馆交互功能评估研究[D]. 天津:南开大学, 2014.
[35] 李月琳,梁娜,齐雪.从交互维度到交互功能:构建数字图书馆交互评估理论模型[J].中国图书馆学报,2016,42(1):66-82.
[36] MARCH G. Evaluation digital libraries:alongitidina land mutifaceted view[J].Library trends,2000,49(2):304-333.
[37] 黄晓斌,卢琰.论数字图书馆用户界面的评价[J].图书馆论坛,2005(3):16-19.
[38] CARVALHO R, ANDRADE R, De O, et al. AQUArIUM-a suite of software measures for HCI quality evaluation of ubiquitous mobile applications[J]. Journal of systems and software, 2018,136(1):101-136.
[39] 王海霞. 企业信息化环境下人-信息系统交互效率评价研究[D].重庆:重庆大学,2008.
[40] PARK J, HAN S, PARK J, et al. Development of a web-based user experience evaluation system for home appliances[J]. International journal of industrial ergonomics, 2018, 67(1):216-228.
[41] PARK M, YOO J. Effects of perceived interactivity of augmented reality on consumer responses:a mental imagery perspective[J]. Journal of retailing and consumer services, 2020, 52(1):101-112.
[42] BARNES S, VIDGEN R. An integrative approach to the assessment of e-commerce quality[J]. Journal of electronic commerce research, 2002, 3(3):114-127.
[43] LI Y, LIU C. Information resource, interface, and tasks as user interaction components for digital library evaluation[J]. Information processing & management, 2019, 56(3):704-720.
[44] 刘巧英.用户交互情境下的图书馆微服务评价研究[J].图书馆理论与实践,2019(4):88-92.
[45] 张凤军,戴国忠,彭晓兰.虚拟现实的人机交互综述[J].中国科学:信息科学,2016,46(12):1711-1736.
[46] 赵杨.基于多维度多层次法的数字图书馆移动服务质量评价模型构建[J].情报理论与实践,2014,37(4):86-91.
[47] KIRAN K, DILJIT S. Modeling Web-based library service quality[J] Library & information science research, 2012, 2(5):184-196.
[48] BRADY M K, CRONIN J. Some new thoughts on conceptualizing perceived service quality:a hierarchical approach[J].Journal of marketing, 2001, 65(7):34-49.
[49] 张龙, 鲁耀斌, 林家宝.多维多层尺度下移动服务质量测度的实证研究[J].南开管理评论, 2009, 12(3):35-44.
[50] 刘阳,朱君璇.基于移动社交网络的用户体验动态测量研究[J].情报理论与实践,2018,41(6):106-110.
[51] LIN H. Determining the relative importance of mobile banking quality factors[J]. Computer standards & interfaces, 2013, 35(2):195-204.
[52] SAATY T. How to make a decision:the analytic hierarchy process[J]. European journal of operational research, 1990, 48(1):9-26.
[53] 杜栋,庞庆华,吴炎现代综合评价方法与案例精选[M].北京:清华大学出版社, 2008:9-33.
[54] 战学秋,温金明.多层次模糊综合评判法在数字图书馆评价中的应用[J].情报科学,2007(7):1035-1038.
[55] MAJUMDAR B, MITRA S. Identification of factors influencing bicycling in small sized cities:a case study of Kharagpur, India[J]. Case studies on transport policy, 2015, 3(3):331-346.
[56] LAW E, ABRAHAO S. Interplay between User Experience (UX) evaluation and system development[J]. International journal of human-computer studies, 2014, 72(6):523-525.
Outlines

/